| Management number | 219169337 | Release Date | 2026/05/03 | List Price | US$20.72 | Model Number | 219169337 | ||
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Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. Read more
| ISBN10 | 1556220782 |
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| ISBN13 | 978-1556220784 |
| Edition | 1st |
| Language | English |
| Publisher | Jones & Bartlett Learning |
| Dimensions | 6.5 x 1 x 9 inches |
| Item Weight | 1.5 pounds |
| Print length | 495 pages |
| Part of series | Wordware Game Developer's Library |
| Publication date | October 14, 2004 |
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